Ok so far only 2 tests this morning will continue but I generated the POI list from the freshly downloaded DF installation.Ĭreated a new height map using gimp, used the Kinggen tool to make 2 maps.įirst map using custom height map and the POI generated list from fresh install (from the darkness fallsĢnd map i generated with no custom height map and the POI generated list from fresh install (from the darkness falls Question, is there a link to current POI lists and current POI's so I do not mix them up or should I keep using the tool to generate the lists? Plan for todays test download all new CP POI's, download a different (working height map. Last night I tried no custom height map using CP with vanilla game and first thing I found was the Spiral library 3 blocks higher than normal, the majority of the rest of the POI's were good but it was late so did not do a good check. All those test were bad using a custom height map. I did that, I tested only DF prefabs(generated from the mod POI's), only CP prefabs, Vanilla Prefabs, Tested all 3 of those with Vanilla game and DF mod game. I totally wiped DF mod install and reinstalled that and tested again. They also use some cp prefabs which they may vary from the cps so using one list and prefabs from another may result in bad Map gens. Or use cp - cplist and the prefabs providedĭf has their own prefabs specific for their overhaul. Try with a fresh installation of DF and with a new poi list. This happens when people update one but not the other. The issue you describe seems to be caused by a mismatch between the poilist and the installed pois. Pois_list=C:/Users/Hallr/Desktop/Kinggen/PreFDFYor Heightmap=C:/Users/Hallr/Desktop/Kinggen/yorCheight8192.png Any idea how to fix this?īiomes_map=C:/Users/Hallr/Desktop/Kinggen/yorCbiome8192.pngĬities_map=C:/Users/Hallr/Desktop/Kinggen/yorCcity8192.png I used Darkness falls POI list Kaine provided for Kingen generator. I played with city height to see if that made a difference(nope). The maps were all created with a custom heightmap, citymap, and biome image. We tried an experiment on a quest and regenerated the POI and the same result the POI collapsed again. IE some are 1 block out of the ground with a small lip, others are floating entirely off the ground(this is the bad part) when a player activates the poi and zombies spawn the entire POI often collapses. Hi, I noticed since the latest version of kinggen, that the heights of the POI's seem to be varied.
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